A Teenagers logs from game development land!

Posts Tagged: games

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So I’ve decided what to do for now.  Considering that I’m all alone now I can finally make this space game with multiple genres of game play!  The concept would be a bit boring and long but stick around and I may just explain it to you!

So, for now I’m going to make one last 2D project in XNA this one hopefully will get finished and uploaded to the marketplace.  Afterwards I plan to switch languages to C++ and start playing with openGL.

Today marks day 0 of my devblog, I’m going to update every week or so on my progress, afterwards I’ll start to blog about my openGL adventures! I’m still a high school freshman, though so I don’t have a ton of time to work.

Okay, if you’ve stuck around this long then I suppose you deserve to know about the game that I’m preparing to get to work on. The concept came to me from Solar[2], which by the way is a wonderful game. Back on topic this game is a space piloting/top down shooter, but your missiles and ships and whatnot will actually react with the planets’ gravitational pull.  There will also be parts wherein you are dropped off somewhere (a planet, boarding a ship, you get it) and the game-mode will switch to a top down shooter. The ultimate goal will be universal domination, which as you may or may not know is theoretically impossible so the game will probably last for quite a long time.(randomly(infinitely) generated solar systems, planets, etc.)

-“Tell your friends!” Adam

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as Adam said, we’re ditching the ‘Creature’ idea because we both came up with better, more original ones. 

One of them, mine, is being pre-named Emma’s Exodus. We’re unsure of the title, but, whatever (I like it, Adam doesn’t).
anyway, we’re going to start working on this today, and I’m actually going to have art to do, decent art, not boring 8-bit stuff. Adam has finished an engine, so we should actually get somewhere with this idea. 

 - Logan 

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Gotta change the name of the game, I need some help with it… Anyone able to think of anything?

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today has been big, this morning and early afternoon we finally fixed the bugs in terrain generation and have a working random map generator that can be easily modified. For now I’m working on performance issues, but once I fix those bugs I’ll upload a video. Also this weekend Logan and I both are going on vacation(me Chicago :, Logan Camping >:|) as you can see we aren’t very happy about that. We’re hoping to have a playable build done in a couple of weeks, we may release a build for beta testing(unlikely).

-Adam

EDIT:

I finished a base for the lighting engine today, also optimized performance well enough for maps up to 1000 blocks in length, More to come on that later. As I write this a video are being uploaded to our Youtube account. They showcase the  terrain generation. 

-Adam

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I’ve been coding for 3 hours today trying to fix the performance issues, I was up a good 3 hours last night trying to fix it. I think I’m going to re-write the tile engine, wish me luck!?

-Adam


^-^

-Logan